To akimi only epithets are not awarded to the people World Of Tanks game: she is both the “enemy of families”, and the “Belarusian miracle”, and the “breakthrough of the decade”. Its creators managed to do what dozens of companies had tried so vainly to do before them, namely, to massively involve men aged 30 to 45 who had already taken place in their lives in the gameplay. People are not poor and rather conservative.

And it is largely thanks to the support of this age group that the game's revenues in 2013 amounted to no less than half a billion euros. The amount that a few years ago seemed to the creators a dream, completely divorced from reality. And yet the success took place: today we can already talk about more than 60 million players and up to a million playing at the same time. The only fact somewhat blurring the rosy picture is that the path to triumph took 12 long years. But who said that everything comes at once ?!


Background

Well, there was a not very well-known, but quite skillful studio Wargaming.net in the vastness of Belarus. Founded back in 1998, for the time being it was known solely for the fact that guys who are able to fulfill their obligations for reasonable money work there. There were releases of several games, improvements for third-party clients and other similar orders on the studio's account.

As it happens, the joker came almost by accident: studio development - engine AdRevolver, responsible for displaying the banner, interested a large Internet advertising company BlueLithium... In exchange for some share of BlueLithium's profits, Belarusians provided support staff and a technology platform.

And again luck: after a while the notorious buys BlueLithium for $ 300 million. They come to Wargaming.net, albeit a small, but quite sufficient part of the profit, amounting to several million dollars. It so happens that having received a lot of money, people are not ready for it. Fortunately, the opposite was true for Wargaming.net. They have been waiting for this chance for a long time and took full advantage of it.

Creation of World Of Tanks

The ugly conversation about the fate of World Of Tanks (WoT) took place on December 12, 2008 and lasted for several hours. The developers faced a dilemma that was difficult to resolve. So there is some serious money that Yahoo paid. There is a desire to do something epoch-making and. And, most importantly, a multiplayer one is already in development.

As you already understood, in the end the phrase was uttered, which dotted all the "i". I can’t vouch for the literality of what was said, but the main message was as follows: to hell with the elves and orcs, let's make tanks! From that moment on, work began on " Tankodrome". Yes Yes, working title the game was just like that.

Oh, how many rejections the studio had to hear when it tried to get a share of serious investors with whom it could share the financial burden of working on World Of Tanks. Orcs and elves were understood and approved by many, but no one wanted to invest in the tanks they needed. Today these people probably bite their elbows, but at that time they laughed at the Wargaming.net studio, considering them to be dreamers, concerned about a failed and unpromising "project".

And yet, despite the silly hooting, Wargaming.net continued to work on World Of Tanks. In April 2009, the official announcement of the game was released, and in September of the same year, alpha testing began, for which there were only five tank models and one incomplete map. Yes, not a lot, but the trouble has begun!

  • ~ winter 2010- first closed beta testing;

  • ~ spring 2010- Introduced pumping of equipment for experience;

  • ~ summer 2010- open beta testing;

  • ~ August 13, 2010- the official release of the game.

And so, the start was given. With the buildup, sometimes overloading, the game went on, recruiting loyal followers, not indifferent to the roar of engines and desperate tank battles.

Further development

Rumors about the new game, which is a fusion of realistic shooter, RPG and real-time strategy, scattered around at cosmic speed. In January 2011, the goal was set at a million users and 75,000 online players. Then it was considered something incredible, but it turned out that this is just a glimpse of future success.

All 2011 was a time of expansion of the game to the West and East. World Of Tanks was launched in China, America and the UK for a short time. In the same year, the game collected a whole bunch of prizes and awards. So, an unthinkable thing, the project, which was only a year old, received the prestigious "Runet Prize". An unprecedented event for our latitudes.

In parallel with the marketing advances, game mechanisms were also being rapidly developed: new equipment, powers, cards appeared. Thanks to the support of loyal fans, World Of Tanks is constantly improving. We must pay tribute to the developers: they do not rest on their laurels and do not cut big coupons. More than a decent part of the profit (and in 2013 the profit, by the way, amounted to more than 200 million euros), the owners are again investing in the game.

And this brings results: to date, about 80 million people are registered in the game World Of Tanks, and on December 19, 2014, another record was set - 1,114,000 online players. Serious numbers.

Why do people love World Of Tanks so much?

Today, many analysts are trying to explain the success of World Of Tanks for a variety of reasons. I even met quite incredible ones, something like "These are the Slavs - they need to constantly fight with someone" or "All because of high-profile advertising campaigns, over time the popularity will decline." No, it doesn't. It is growing. And it is growing, by the way, for a long time and steadily.

As it seems to me, there are three main "whales" on which the success of the World Of Tanks game "stands":

  • ~ whale first - short-term play action... In most multiplayer games, the gameplay takes a lot of time. In World Of Tanks, battles are fleeting. Just perfect for serious men burdened with work and family responsibilities;

  • ~ whale two - realism... The game is great. The hum of engines, shooting, perfectly traced landscapes - all this is mesmerizing. If in fantasy worlds about 90% of game actions are completely invented, then in World Of Tanks everything is real;

  • ~ whale third - business model... In WoT, you don't have to constantly "pour money" to be on top. Yes, there are some benefits of premium accounts, but they are not as striking as in most other multiplayer games. In 2013, Wargaming.net introduced the “free to win” principle, which means that paying players cannot feel like “titans” when playing with ordinary users... Skill and military cunning come first. And the game without a subscription is also a rather serious trump card, thanks to which World Of Tanks is constantly replenished with new adherents.

U is sure that if this approach to the convenience and quality of the World Of Tanks game remains with the creators in the future, then we will still have a lot of loud news about the next broken popularity records.

Now you have already started using modifications for WoT, but every time you download and install a modification, you see that something does not suit you - some trifle in the scope, or, for example, the skin of the tank is a little different from what you would like. In fact, everything is very simple and you yourself can do something for your favorite tank. Today we will tell you how to create mods for World of Tanks.

If you this topic it seems too complicated, then in another article you can get acquainted with the rating of the best modifications that are presented in whole packs.

First of all, we will look at how to make new skins. To do this, you need Adobe Photoshop and DDS Plagin and absolutely any browser.

First, go to the browser and in Google enter "camouflage" and "texture", but without the quotes, and then open the section of the picture in it. You need to choose a high quality texture - then there is every chance that you will not have smudges when it lies on the surface.

We need to try the skin on the tank - let's take the MC-1 that every player has. Go to the game folder, then to the res folder, then to packeges and look for vehicles_russian.

Now we open the file through WinRar - drag it into the previously opened program. The vehicles folder will open again in front of you, in it we go to russian and there we find the R11_MS-1 folder. We drag the folder to the desktop to make it more convenient.

Next, on the desktop, create the vehicles folder, in it the russian folder and drag the folder with the MC-1 there. After that, go to the moved folder and delete all files except MS-1.dds, after which we drag the file into the open Photoshop window and, if necessary, confirm the operation.

A picture will open in front of you with a large detailed texture of the tank, as it were, unfolded and it is divided into sections - the picture is repeated, but less and less each time. Take your texture and drag it into the window as well and press Enter.

Now press Shift + T and place the texture with the mouse so that it overlaps the first, largest part of the picture and press Enter. After that, on the right you will see a panel with layers - on it you will find the "Transparency" button and next to it there is a small line showing 1000% - overwrite it with 70.

Then you need to repeat this operation several more times for individual sections of the picture - 3-4 is enough. Press CTRL + S and at the bottom select the dds file extension and sign the file itself as original and confirm the replacement.

The last thing we need to do is go along the path of the game and into res_mods, and then into the folder with the version number and drop our mod there. You can read how to install modifications in a separate article.

All that remains is to start the game and look at the fruits of your labors - this can be done with any tank.

As for the scopes, the process is already a little more complicated. For it you will need a flash dekomiller from Trilex and all the same photoshop. What up detailed instructions then the easiest way is to follow the instructions that you will find in the video below. And good luck with your modding!

4.10.2017 2560 Views

Fortifications- a unique multiplayer game mode "Tanks" designed for clan players. This game mode is available in the client, but it has nothing to do with World War and campaigns on the general map. Such an area is the property of the clan, it includes the base and directions to it, as well as a number of other buildings, which we will talk about later.

A fortification area can be created by a team leader, but for this there must be at least 20 members in the clan. By building various buildings on the territory of your area, you can get additional bonuses, which will help to significantly increase the speed of pumping the crew.

What structures are present in the fortified areas

The structure of such a building includes:

    Command center- the main building. Level the command center determines the characteristics of the base as a whole and its individual structures, as well as the storage capacity. In fact, this is a characteristic similar to the clan lvl, only determined not by the indicators of the combat vehicles of individual participants, but by the general development of the base.

    Industrial resource- the main resource of the region. It is possible to get it in combat clashes, and it is used to create reserves or build and upgrade structures.

    Directions- the commander opens. It will be better if each link of the army has its own direction, each of which will open two places for construction.

    Construction sites- parts of the map on which the construction of structures is possible.

    Structure- the availability of these objects on the territory of the area depends on how many bonus components will be issued to the clan members. The level of the building may depend on the size of the bonuses. It, in turn, can be pumped using industrial resources.

Fortification Areas help to increase the amount of resources. Buildings related to the training unit add points to the crew experience. Due to financial buildings, you can get access to loans. The military academy and tank training center also contribute to the faster accumulation of the bonus.

How is the construction of structures

Before, how to create a fortified area in world of tanks, the gamer chooses the place where the building will be built, and the type of building itself. If all the requirements of the game have been met, the "foundation" of the future building appears at the proposed construction site.

Next, you need to transport the received materials to the construction site or get it in battles. Pego is allowed to be moved from one building to another, including the Command Center. Transportation is a process that takes a certain amount of time. It is transported in stages and in parts, while the size of one part depends on the general level of the base.

What are the reserves for?

Reserves are special rewards that are awarded to gamers for buildings. These awards are of two types: combat and non-combat. Only one reserve can be used in a battle, the rest are stored in the warehouse. Each of them has its own indicator - from 1 to 10. It is determined level the building in which it was created. After the improvement of the structure, the reserve also increases, for example, its size and duration increase.

Battles in fortified areas

Within this regime gamers can commit sorties, defend their possessions and attack similar structures of opponents. After winning such duels, players receive industrial resource, the amount of which is determined by the size experience that was obtained in battle. Industrial resource is used for the construction of buildings. The more confrontations the clan members win, the faster they can develop their infrastructure.

The "Stronghold" mode differs from the Global Map in that the number of provinces on the latter is limited. Fighting in global terrain, you are forced to stick to the schedule of battles, while the "Strongholds" mode allows you to go into battle right away.

To land on the main map, players need to complete the landing tournament. A weak clan will not succeed. But in local areas, with any result of the battle, you will receive industrial material and can use it to develop the base.

Even if you are already playing on the Global Map, nothing will prevent you from arranging several battles for an industrial resource in between battles. The intervals between battles on the Global Map take a lot of time, and it can be spent getting good bonuses in battles for fortified areas. You will increase the number of battles and get even more useful resources.

The industrial resource for upgrading your territories can be replenished only in battles, cannot be exchanged for property and can only be used for the construction of structures.

Outings - battles for tough fighters

A sortie is a battle in which 15 people from each side take part. Teams are randomly formed and include players who are on real-time sorties. Absolutely any gamer from the clan can form a company for a sortie, but first you need to think over which type of sortie to choose, because the level of vehicle pumping will depend on this.

Before how to create a sortie in world of tanks, it should be noted that there are only three types of such battles:

    Medium, it needs 1-6 lvl.

    Champion's, 1-8 lvl.

    Absolute, 1-10 lvl.

After the battle, an industrial resource is distributed, which each individual member of the community and the entire team receives.

If we talk about the defense of your fortifications and attacks on the enemy, it is worth noting that the game has a certain condescension to novice gamers, so you can only defend your bases and carry out attacks on enemy targets after reaching level 5. Many experienced regulars of the game deliberately do not raise their level, so that you can always take advantage of such "immunity". However, this decision is very ambiguous, because high-level territories provide advantages in battles. It is best to focus on progressive development, as the level increases, creating a real impregnable fortress from the base.

Each member of the clan, if desired, can participate in special tasks. For the duration of the reserve, gamers have access to special tasks, for example, to destroy two enemy tanks several times. Among other tasks: inflict 5,000 damage to the enemy army or destroy five combat vehicles in one battle. If these goals were completed in 2 hours (this is how much the reserve time is), the player is awarded bonuses, the amount of which depends on the complexity of the task completed.